Judge a drift run the way a panel would
CHAPPiE scores runs in CarX Drift Racing Online against zones you define in your own map — line depth, angle, consistency and style — and runs the whole session around it: host-controlled qualifying, a live lobby scoreboard, judge review, retroactive DQ and a CSV results sheet.
You don’t script anything. You split a zone into a grid of invisible meshes, name them, and the mod scores whatever it finds.
Start here
| 🏁 Getting started | Install the mod, assign staff, run a session. |
| 🛠️ Track authoring | The full pipeline: design the grid, build it in Maya or Blender, set it up in Unity, export through Kino. |
| 📐 Naming contract | Every GameObject name the mod reads. The actual interface. |
| 🧮 Scoring model | How a run becomes a number. |
| ⛔ DQ and deduction rules | What zeroes or reduces a run, with every threshold. |
| 🧩 SDK components | Field-by-field Unity component reference. |
How the two halves fit together
CHAPPiE is split into a mod and an SDK, and they never talk to each other directly.
The SDK is a handful of editor-only Unity scripts. They don’t ship inside your map and they don’t run in game — all they do is rename GameObjects to a fixed convention while you’re authoring. Custom MonoBehaviours don’t survive the AssetBundle round-trip into CarX, so a component can’t be the carrier.
The mod scans the loaded scene for those names. That’s the entire interface.
Maya / Blender Unity + SDK CarX + CHAPPiE
────────────── ─────────── ──────────────
split zone meshes → components rename → mod finds
by depth band the GameObjects "zone_1_3_2"
to the contract and scores it
The practical consequence, and the thing worth internalising before you start: the names are the contract. You can author a fully working CHAPPiE track with no SDK at all, by naming meshes by hand. The SDK exists so you don’t have to, and so a typo becomes an inspector field instead of a silent scoring hole.
Status
CHAPPiE is in active development and used for real events. The naming contract is additive-only — a map authored against it keeps working across mod updates.
- SDK + these docs — udsm_drift_scoring_sdk
- Releases — udsm_drift_scoring_public
Both are mirrored automatically from the private development repo, so what you see here always matches a real build.